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Sofa - AV3 by Twenty Twenty One

$39
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brands "marimekko" and "twentytwentyone", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2012 V-Ray 2.0
Maya 2012 Maya Software
3ds Max 2012 V-Ray 2.0
3ds Max 2012 Default Scanline
Cinema 4D R13 Default Scanline

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3D Model Specifications
Product ID:772961
Published:
Geometry:Polygonal Quads/Tris
Polygons:68,398
Vertices:68,571
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2012
Currently sells 3 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "marimekko" and "twentytwentyone", is not affiliated with or endorsed by the original rights holders.

Description
Highly detailed photorealistic model of the Twenty Twenty One AV3 sofa, with two separate Marimekko patterned Cushions.

The model was made for use with V-Ray and Maya, as well as 3dsMax. The V-Ray versions of the model are fully shaded and texture mapped using V-Ray materials. The model has been efficiently UV unwrapped so that you can easily use your own texture maps.

The model is detailed enough not to require subdivision, however you may subdivide if you wish. A normal map is used on the sofa fabric material to add extra detail that has been baked from ZBrush.
The sofa model is 102,770 polygons and the cushions are 39,188 combined. All diffuse textures are 4k and the sofa has been modelled to real world scale (cm).

The Cinema 4D, Maya Software and Max Scanline versions have mapped textures, however the materials are somewhat simplified in comparison to their V-Ray equivalents.

The OBJ and FBX versions are also texture mapped with very basic materials. The materials may not work in all software, but were tested and working with 3DsMax and Maya. All geometry has been UV-unwrapped, so it should be simple to apply new materials and textures.
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