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Photoreal Los Angeles River 3D environment 3D model

FORMATS
NATIVE
3ds Max 2019  |  V-Ray 5 update 2
Previews
3D Model Specifications
17,945,380 Polygons
17,644,844 Vertices
Polygonal Ngons used Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1826509
278 Products
Since 2011
36

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Photoreal Los Angeles River 3D environment

- Highly detailed 3D environment recreating a useable stretch of about 500 meters of the iconic concrete river bed.
- Use it as a stage for your 3D model. Drop your assets in the sets of famous Hollywood movies.
- Includes four highly detailed bridges and a fully 3D background (buildings, power lines, trees, distant mountains) that will react to changes in the light just as the foreground elements. No matte paintings included.
- Multi-layer ground shader, including displacement. Use of complex layering and stochastic randomization means the ground is suitable for close-ups yet shows no visible tiling over long distances.
- Uses V-Ray's latest sun-sky model for gorgeous sunsets and sunrises.
- 1.6GB of assets and high-res custom maps, including 8K maps for the bridges.
- Suitable for VFX work or car or product visualizations.
- All elements and materials logically named and organized in easily manageable layers.

IMPORTANT: READ BEFORE BUYING
- Uses V-Ray 5 GPU, Update 2. Some elements, such as Decals, will not work in earlier versions of V-Ray.
- Uses V-Ray GPU. The scene will render on V-Ray CPU but may look different and some materials may need adjustments.
- The scene requires the latest version of Itoosoft's Forest Pack Pro for the scattered trees, grass and leaves to render properly.
- Make sure you have sufficient VRAM before rendering the scene. The HD preview renders require about 15GB of VRAM to render with on-demand texture mip-mapping on.
- Scene will only open in 3ds Max 2019 and higher.
- Scene is based on an existing section of the Los Angeles River between the N Main Street and Arroyo Seco Parkway bridges but it also features the iconic 4th Street Bridge, which is in reality located further down the river. Hence the scene is not geographically entirely accurate.
- The preview renders were saved directly from the V-Ray frame buffer without further processing. Processing elements in the VFB were used (Curves, Filmic Tonemap, etc.) Changing the settings in these elements may change the look of your render.
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