A high quality polygon model of a Philippine Jeepney. The scene has been set up in centimeters, and the Jeepney has a total length of 686 centimeters. All geometry has its UVs laid out and all geometry can be subdivided without issues. The objects have been combined according to the assigned shaders, and these shaders have been set up for the V-ray renderer. As there is a lot of transitions between metal, paint and plastic, most shaders are layered shaders with texture files to control the masking of the sub shaders. For most of the layered shaders these individual masking files control the blending of three materials within the layered shaders through the separate RGB channels for the sake of efficiency. These channels can be extracted in Photoshop for editing if necessary. There are a 5 texture files of 8192 x 8192 resolution, 7 of 4096 x 4096 resolution, 9 of 2048 x 2048 resolution, 5 of 1024 x 1024 resolution, and 9 of 512 x 512 resolution. The Jeepney has a lightly weathered look but the dirt and rust are not in the diffuse textures. So the Jeepney can be made to look brand new by removing the dirt and rust sub-shaders from the layered shaders.