Cartoon penguin modeled in 3ds Max at real-world scale (about 108cm tall). Model is fully rigged to control eyes, beak, wings, tail, feet, etc.
3ds Max file consists of model separated into penguin body and eye objects, with instanced Turbosmooth modifiers applied. Penguin body also has Skin modifier applied. Bones, control splines, IK, and geometry all labeled and organized in separate layers.
Max file also includes V-Ray materials, light, camera, HDRI environment, and plane used to render preview images.
A separate 3ds Max file also provided with animated run cycle set up (see preview).
Five 4096x4096px textures provided (found in max.zip folder): penguin_bump.png penguin_diffuse.png penguin_glossiness.png penguin_refraction.png penguin_specular.png
FBX plus high- and mid-poly OBJ file versions also included.