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Pear Conference 03 3D model

$19
or
Royalty Free License
- All Extended Uses
Royalty Free License
- All Extended Uses
Included Formats
May 8, 2019
CheckMate Pro Certified
StemCell Certified
3ds Max 2014 V-Ray 3.6
3ds Max 2014 Default Scanline
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
OBJ
FBX Specular v
Pear_Conference_03.rar
different polycount versions in max, fbx, obj form

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3D Model Specifications
Product ID:1405060
Published:
Geometry:Polygonal Quads only
Polygons:896
Vertices:898
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2006
Currently sells 501 products
Achievements:
Product Rating
Unrated
Description
Pear Conference 03 is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray.

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MODELS:

- Clean geometry 100% quad
- Units used: cm
- Included different polycount versions (1K -50K polys) in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format

Polygons : 896
Vertex   :    898


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TEXTURES:

Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews.
Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in native file format archive)

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PRESENTATION IMAGES:

All preview images are rendered with V-Ray renderer. The studio environment is included (V-ray version only). Also included version without studio.

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FILE FORMATS:

- 3ds Max 2014 with V-Ray materials
- 3ds Max 2014 with standard materials (only for easy convertation to another render)
- StemCell formats

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SOME TECHNICAL INFO:

Normal maps has default for 3ds Max coordinates: X+Y-Z+
For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender)

Texture padding is set=8 for 8K maps

Used correct color space for materials:

Diffuse                   sRGB        (Gamma 2.2)
Reflect (Specular) sRGB    (Gamma 2.2)
Glossiness             Linear    (Gamma 1.0)
Normal                   Linear    (Gamma 1.0)
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