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Character Robot PBR 3D model

$59$44.25
or
Royalty Free License
- All Extended Uses
Included Formats
Maya 2016 Arnold 4.2
Other
Other
FBX 2014/2015
OBJ
Other Marmoset
Other

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3D Model Specifications
Product ID:1219259
Published:
Geometry:Polygonal
Polygons:20,557
Vertices:21,467
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2016
Currently sells 9 products
Achievements:
Product Rating
5 Ratings Submitted
Description
High Quality PBR Robot

The provided model has been created inside of Autodesk Maya (version 2016) - Textured and polypainted in Substance Painter 2 and rendered with different render engines ( Arnold By Solid Angle and Marmoset Toolbag 3 package).
There is turntable video on vimeo (add /240569742 after vimeo)

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PRODUCT DETAILS:

* 20557 faces
* 21467 vertices
* Centered in the origin
* Real size model
*
* Unwrapped UVs with NO overlapping
* Accurate representation of robot components (arms, legs, cable, etc...)

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INCLUDED MATERIAL:

* Maya scene file (version 2016) rendered in Arnold (version 4.2.13.4) with whitebox lighting setup (included)
* Textures for Maya: all textures (4096 X 4096) exported from Substance and mapped to aiStandard shader
* Additional Texture (not essential) representing Billboards / Card for the whitebox lighting setup (.exr format)
* .fbx file format
* .obj file format
* Marmoset Toolbag 3 complete scene file: with all textured needed and setup of the lights
* Textures for Marmoset using SPEC / GLOSS workflow

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SPEC / GLOSS WORKFLOW (Marmoset scene file)

* High Quality textures
*Texture resolution (4096 X 4096)
* Diffuse Map
* Specular Map
* Glossiness Map
* Normal Map

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ADDITIONAL MAPS

* Simple Emissive Map (4096 X 4096)

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ARNOLD MAPS (for aiStandard shader)

* High Quality textures
* Linear Workflow setup
* Texture resolution (4096 X 4096)
* diffuse Map (mapped in the diffuse channel)
* specular map (mapped in Arnold specular color)
* roughness map (mapped in Arnold roughness)
* f0 map (mapped in Arnold Reflectance at normal)
* Normal Map (mapped in Arnold Bump map rollout)

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ADDITIONAL MAP

* Simple Emissive Map (to be eventually mapped to Arnold Emission Rollout)

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