Made in blender and textured in substance painter with pbr materials.
There are 37 pbr texturesets and every textureset contains basecolor/albido, normal, roughness and metallness maps. Map sizes vary from 1k to 4k. Every texturemap is named properly so you know which texture belongs which object. Every object in scene is textured with pbr maps. No complex blender materials used so you can get same results with other renderers. Every uv-unwrap is non-overlapping.
Mesh and topology:
Mesh contains only polygonal quads and tris.
Objects and dimensions:
Metric system is used in this project. The house is 13.91 meters in x axis, 10.82 meters in z axis, and 2.54 meters tall. There are 56 objects in the scene
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