Feel free to request format conversions. Do keep in mind that the source .blend file is included, so many other formats can be exported from blender. If you do not have Blender feel free to ask me for a file conversion.
- Texture Files (Albedo, Normal map, roughness etc)
The axe by default is only mapped with base + normal map textures. All other textures (roughness, displacement etc) can be found in the 'Other Textures' folder.
This is due to compatibility. Not all softwares support every texture map. They can be applied in the software of your choice (Maya, 3DS Max, Unity and Unreal Engine)