This park is a very large and detailed environment (800x600 mt), it's suitable for middle and closer views. Its strength point is a variegated scenography, in fact, you can achieve so many shots, as your imagination.
Attention: This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particles systems used for ecosystems).
Important: the scene is a little heavy (especially in the pre-calculation before the render). However, I built and managed this scene with an old intel i7-4790S 3.2 GHz 16Gb and nVidia GTX 1060 3Gb.
Notes: The scene include 1 simple terrain, modeled in World Creator 2 and texurized and populated in Blender (Render Cycles). The scene was populated with 5+1+1+1 eco-systems (by ParticleSystems) and 4 array by curves. All the assets are in blend bundle and not exportable (2 shrubs, 4 grass, 5 pines, 5 flowers, 3 dead leafs, 5 rocks, 1 beanch, 1 trashbasket. 1 streetlamp, 11 characters).
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