Pandora is an anatomically accurate, highly detailed 3d character with a quad and edgeloop based topology. Model is in T-Pose for rigging and also works with Mixamo Auto Rigger. UV layout is space optimized and non-overlapping. Model and Textures were created to produce high quality results in any given lighting situation and environment.
Scene is lit and setup for rendering with mental ray 3.7 + Subsurface Scattering Shaders + Final Gather + Exposure Control + Linear Workflow for completely photorealistic, convincing, high quality renders.
+ Body Height 176 cm + T-Pose + Quad and Edgeloop based Topology + reasonable polycount + basemeshes with Turbosmooth Modifier applied (intact modifier stack)
Pandora_diffuse.jpg = 8000 x 8000 Pandora_bump.jpg = 8000 x 8000 Pandora_specular_color.jpg = 8000 x 8000 Pandora_hair_diffuse.jpg = 4096 x 4096 Pandora_hair_bump.jpg = 4096 x 4096 Pandora_hair_specular_color.jpg = 4096 x 4096 Pandora_hair_opacity.jpg = 4096 x 4096