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Beach Shoreline 3D

Royalty Free License
- All Extended Uses
Included Formats
Nov 21, 2018
CheckMate Lite Certified
3ds Max 2014 V-Ray 3.2
Complete scene. Requires ForestPro plugin.

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3D Model Specifications
Product ID:1345823
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:No
TurboSquid Member Since January 2009
Currently sells 355 products
Product Rating
1 Rating Submitted
Dec 3, 2018
Good potentialIs not rendering as previews show, not flexible for use in other scenes or other units. If the beach geometry is modified, the sand textures get screwed up immediately. Unless you are using Max 2014 and 3.2 or earlier, avoid this scene at this hefty price. It''s got potential but does not live up to its claims and support has been lackluster and definitely not 24/7. I give 2 star for the concept and the decent ocean material, and one star for effort. But it loses a star for fu
Scene of a palm beach with an automated shoreline/ ocean intersection.

-Complete with all shaders, textures and lightsetup ready to render in V-Ray.

- The main selling point of this scene is the fully automated generation of the shoreline, based on procedurals.
If you modify the shoreline, the ocean, foam, wet sand etc. will update accordingly without the need to paint textures. Everything in the shaders is aptly named, also included is an instructional image file, detailing which setting affects which portion of the shoreline in case you wish to change its appearance.

-No extra plugin (besides V-Ray) to render the scene. There is however another scene file in the additional files on the right, which uses the ForestPro plugin. In case you have the plugin using this scene will allow for much faster navigation und more convenient scene handling. All else is the same.

-The file units are meters, the beach is roughly 1700m x 1500m in dimensions (~1.1 x 0.9 miles).


Diffuse:             3000 x 3000 px (tiled)
Normals:          3000 x 3000 px (tiled)
Displacement: 2048 x 2048 px (tiled)

-No postwork was done on the sample images, everything saved straight from the frame buffer.
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