Collection of 6 low-poly subdivision-ready Toyota Camry NASCAR Season 2018 race car 3d models with PBR materials (Specular and Metallic workflows):
- Furniture Row Racing #78 - Joe Gibbs Racing #11 - Joe Gibbs Racing #18 - Joe Gibbs Racing #19 - Joe Gibbs Racing #20 - BK Racing #23
Advantages of the models:
- Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 26 separate objects grouped together. Each of these objects has a simple and understandable name; - Specular and Metallic workflow textures included; - Compatible with the majority of modern game engines.
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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