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Formula 1 Teams Pack Season 2018 3D model

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "mercedes-benz", "mclaren", "haas automation", "sauber", "williams", "renault" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010

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3D Model Specifications
Product ID:1272544
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since July 2008
Currently sells 426 products
Product Rating
1 Rating Submitted
Aug 24, 2018
I am very happy to purchase this product. The mesh is well designed to capture important detail and is small enough to be useful for real-time rendering. In addition, OpticalDreamSoft is is responsive and helpful in fixing specific requests. Recommended!

Legal Notice: The intellectual property depicted in this model , including the brands "mercedes-benz", "mclaren", "haas automation", "sauber", "williams", "renault" and "formula 1 racing", is not affiliated with or endorsed by the original rights holders.

Pack of 11 Low-poly subdivision-ready Formula 1 Car 3d models with PBR materials (Specular and Metallic workflows). Based on the 2018 season. The archive contains models of all 10 teams plus 1 bonus generic model.

Advantages of the models:

- Very clean geometry.
- This models is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- Each model consists of ~30 separate objects grouped together with a simple and understandable names.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 248,523 (no n-gons) ~22,000 for each model
Vertices count: 250,341

A V-Ray PBR materials with specular workflow is applied to the models.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)

Models available in such formats:
- MAX (2016)
- 3DS
- DXF (2010)

There are 2 versions of the model in all archives with additional formats (subdivision 0 and 1) with the exception of 3DS format due to limitations on the maximum number of polygons. In these format, the model is presented only in subdivision 0 version.
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