• 4888 Total Tris • 3098 Total Polys • 2674 Total Verts
• There is a 9mm bullet placed in the magazine (you can duplicate it if you need more bullets) • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:7.1'' x L:1.3'' x H:5.2'' • Model near origin, above ground plane • All materials and objects named appropriately • Tested in Marmoset Toolbag (see renders) • Tested in the UDK (see renders) • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 2048x2048 diffuse, specular, normal and gloss textures • Textures in .tga format • Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.