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Orthodontic Skull (V-Ray) model

$399
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 V-Ray 3.2

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3D Model Specifications
Product ID:1339457
Published:
Geometry:Polygonal Quads/Tris
Polygons:72,877
Vertices:68,446
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2005
Currently sells 217 products
Achievements:
Product Rating
Unrated
Description
Ortho Skull v5.0v (V-Ray) - photo realistic skull:

=====| USAGE |=====
- Orthodontics
- Advertising
- Presentation
- Visualization
- High-res film closeups
- Medicine

=====| FEATURES |=====
- V-Ray Setup (materials and render)
- Movable teeth to simulate malocclusion
- Scanned human dentition used as reference
- RIGGED to move the neck and head
- DISPLACEMENT map to highlight details
- V-Ray SSS (Sub Surface Scattering) materials
- 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace)
- MOUTH v5.2v attached
- Clean edge-loops based topology
- 3ds Max 2016 and V-Ray 3.2 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Bones: - (3,019 polys, 2,979 verts)
Mouth system: - (19,379 polys, 19,600 verts)
All: - (72,877 polys, 68,446 verts)

=====| TEXTURES(29) |=====
4096x4096 (JPG x 18) - teeth, tongue and skull
2048x2048 (JPG x 9) - gums

=====| LAYERS |=====
0 (default) - Controls
Bones - rigs of the model
Braces Classic
Braces Self Ligated
Camera (DOF setup)
Lights - V-Ray lights
Shine Details - around gums, bubbles
Skull - jaws muscles and skull anatomy
System Mouth - gums, teeth

=====| TIPS |=====
- Braces will move automatically according the possition of each tooth. You must animate the wire and gums deformation manually.
- DummyHeadBindCollector - Link to it every object that must move with the head bone. (Layer - 0)
- DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)
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