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Original cartoon family cartoon one family with binding model

3D Model License: Standard    Upgrade License
FORMATS
Maya 2018  |  Redshift 2.5.48
FBX 2018
Other 2018
3D Model Specifications
2,310,090 Polygons
3,830,096 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1834419
102 Products
Since 2021

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Original cartoon, cartoon family family with binding ? ?
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Preferential combination, eighty percent for sale, high quality cartoon model, suitable for film and television animation, film, advertising and so on. (the space is limited, shows part of the rendering, cover posters for late puzzle)
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File formats:

Maya 2018 MB (Redshift2.5.48 renderer * * binding humanIK binding)


Fang binxing (including model, bone, skin binding, binding expression) (at the foot of the overall displacement zoom controller parent-child relationships is missing, missing textures)

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Model:

Model is based on square face topology, reasonable wiring, UV have all model show good.
All model components have been group and name, all nodes have been named in the Maya, all maps have been named.
Absolutely conforms to the project specification.

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Hair:

Preview hair used to make models, textures, +, to be used to * * system less burden.
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Map and material:

Portfolio that includes 310 high resolution map, format of JPG, PNG.
Body color maps has 2 k and 4 k level, highlights, such as normal mapping is 4 k.
Maya scene Redshift is all models used in the material.
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Binding:

Binding:
1) body has * * binding, the action adjustable, can move freely zoom, satisfies the requirement of all kinds of animation.
2) have the motion capture HumanIK binding, binding with facial expression controller, convenient your animation process.
3) have a full facial binding controller system, controllable items as many as 176 species, 36 kinds of controller, 140 kinds of controller and Chinese standard details expression
Note, fully meet the demand of all kinds of animation
4) fang binxing file contains bone skin binding, binding expression (Blend_ship), at the foot of the displacement scale controller lost parent-child relationships, facial controller remote control lost, manually add in addition to the model group and other objects of parent-child relationships and scaling of constraints



Maya format with all complete binding.
Both face and body after fine binding.

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