Hi folks, I created this simple waste-bin using the subsurface modifier in Blender 2.72b. There is no associated colour or UV textures on the object. I chose this option in order to keep the ability to re-colour the bin to whatever colour your heart desires.
I've exported the model into four different formats from Blender and also included the blend file along with the formats. This is in case the formats do not behave themselves and/or you desire to texture the bin. I only tested the .FBX format importation with the Leadwerks Game Engine. I have included a screenshot of the model inside of the engine on a simple platform with a point light source.
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