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Ocelot cat(FUR)(RIGGED)

FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.2
3D Model Specifications
11,920 Polygons
14,570 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 1045399
610 Products
Since 2009

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High Detailed Photorealistic Ocelot cat(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped,rigged in skin pose (0,0,0)
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 38 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 550 000 hairs.
There is 4 hair and fur nodes(head,body,tail,ears).

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Ocelot_FUR_RIG_max.zip contain 1 .max files:

01.Ocelot_cat_FUR_RIGGED_max.max - the preview images.The model rigged in skin pose.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

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High resolution textures:

ocelot_body_color_map.jpg (4096x4096)
ocelot_body_reflection_map.jpg (4096x4096)
ocelot_eye_color_map.jpg (1024x1024)
ocelot_teeth_base_bump.jpg (2048x2048)
ocelot_teeth_base_color.jpg (2048x2048)
ocelot_teeth_bump.jpg (2048x2048)
ocelot_teeth_color.jpg (2048x2048)
ocelot_tongue.jpg (1024x1024)

Hair and Fur black/white maps

ocelot_body_frizz_map.jpg (2048x2048)
ocelot_head_distribution_map.jpg (2048x2048)
ocelot_head_frizz_map.jpg (2048x2048)

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Cat body:
Vertices :2190
Polygons :2130

Total :
Vertices :14570
Polygons :11920
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom atribute for open/close eyes
- morph target for extreme twisting of the neck
- morph target for open/close eyes
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file


NOTE: Vray is required for the Max scene.
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