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Pliosaur with UE4 Support 3D model

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2014 Default Scanline 2014
3D Studio 2014
FBX 2014
OBJ 2014
Other jpg

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3D Model Specifications
Product ID:1404713
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since November 2009
Currently sells 12 products
Product Rating
The Ocean Pliosaur Pack comes with a new procedural spline animation system that bends and rolls, swims and glides naturally along your created path.
The package includes 3 swimming animations and a range of adjustable Blueprint settings allowing maximum customization.

The animation system allows you to control numerous settings, such as:
- Movement speeds for slow and fast modes
- Animation Play Rates for slow and fast
- Timing for how long to swim slow and fast
- Randomness multiplier of timing
- Acceleration speed
- Deceleration speed
- Roll speed
- Roll intensity
- Mesh Scale
- Starting Distance
- Toggle dynamic speed or maintain a constant speed.
- Constant speed Play Rate, Movement Speed & Animation Intensity

The Material parent has been planned in advance to allow maximum tweaking so you can adjust your material instances with complete control, and the Blueprint System includes detailed in-editor documentation.

Additionally, a demo scene has been included with Underwater Post-Process Settings, Caustic Lighting, Fog, & Depth of Field, along with many Orcas with their paths set up, demonstrating what can be accomplished with the Pliosaur Spline Blueprint.

Technical Details
Rigged: Yes
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Number of Animations: 3
Animation types: In-place
Levels of Detail: 3

Vertex counts of character:
LOD0 = 9224
LOD1 = 2967
LOD2 = 1630

Texture Resolutions:
2 x 2048x4096
1 x 2048x2048
2 x 1024x1024
1 x 1024x512
1 x 512x512
2 x 4x4

Engine Compatibility: 4.9.2, 4.10.4, 4.11.2, 4.12.5, 4.13.1
Documentation Included: Yes, In Blueprints

3DS Files come with Standard Shaders for easy conversion to your own rendering software or game engine.
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