This is a game ready soldier. The body of soldier has low polygon geometry and game texture sets. Besides the head has detailed geometry with great edge flow that appropriate for facial animation. For hair I used polygon-hair workflow. The character sculpted in ZBrush, modelled in 3ds Max and final images rendered in Marmoset Toolbag. For some images I added some post effects in Photoshop. I used PBR and skin shaders and textures to really bring this man to life.
The character also was modeled in real-world scale. Height of character is 182 cm.
|| FEATURES ||
- body has low polygon geometry (for game) - head has high polygon geometry with great edge flow - anatomically correct model and suitable proportions - complete texture sets - professional quality UV maps - professional quality textures - the topology is appropriate for rigging and animation - work well with Mocap data - capture the personality - not symmetrical - eye + cornea - polygon hair - real-world scale - system unit cm
|| POLYGONS ||
96 590 (triangles)
|| TEXTURES ||
Head (4096 x 4096) - TGA - color map - normal map - specular map - translucency map - opacity map - fuzz map
Body (4096 x 4096) - TGA - color map - albedo map - normal map - specular map - ambient occlusion map - glossiness map - metalness map - translucency map
Holster (1024 x 1024) - TGA - color map - albedo map - normal map - ambient occlusion map - glossiness map - metalness map
|| RENDERING ||
The character rendered in Marmoset Toolbag 3. Render scenes are included.
|| FILE FORMATS ||
Available more file formats - 3ds Max 2015 - Maya 2014 - Marmoset Toolbag 3 - OBJ