3D model of Schistocerca Gregaria 'Desert Locust' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. MODEL NOT ANIMATED! No third party plugins were used, fur created with standard Maya tools.
PLEASE NOTE: FIXING FUR MAPS PATH Create new project. Copy .mb files to scenes folder, textures to sourceimages folder and owerwrite renderData folder from archive to projects folder. Sometimes Maya not update relative path for fur maps and automatically convert them to absolute, you need to check and fix them manually. In Attribute Editor open Fur properties. Expand: Details -> Base Color -> Maps Click on path and delete everything before renderData - this will make file path relative. Scroll down and repeat this operation for all fur maps Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder. FUR_README file added to archive.
Rig description: Main_Control - controls whole model position and rotation Body_Control - controls body position and rotation Head_Control - controls head rotation lantenna_Control1-2 - control left antenna rantenna_Control1-2 - control right antenna Upperlip_Controls - control upper lip rotation llip_Control - controls left lip rlip_Control - controls right lip lmandible_Control - controls left mandible rmandible_Control - controls right mandible Back_Control1-3 - control back rotation Belly_Control - controls belly Sting_Control - controls sting lfleg_Control1-2 - control left front leg lmleg_Control - controls left middle leg lbleg_Control - controls left back leg rfleg_Control1-2 - control right front leg rmleg_Control - controls right middle leg rbleg_Control - controls right back leg