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Realistic Human Brain

$49
or
Royalty Free License
- All Extended Uses
FORMATS
NATIVE
Maya 2016  |  mental ray
ZBrush 4R6
OBJ
FBX
STL
3D Model Specifications
170,761 Polygons
170,953 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID 1079615

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321 Products
Since 2009
Realistic Human Brain

High quality realistic human brain.   Extremely high resolution and realistic materials make for an extremely photo-real brain ready to render exactly as shown. Created in Maya 2016. Ready for real time (PBR) engines with proper maps (roughness workflow)

Includes Z-Brush editable file, OBJ, FBX, DAE, and STL files for additional software compatibility. Please note that materials will look slightly different than the native Maya version.

Includes the following: asymmetrical Cerebrum, Anterior_Commissure, Pauamen, Caudate Nucleus, Thalamus, Ventricular System of the Brain, Corpus Callosum, Hippocampus, Amygdaloid, Olfactory, Indusium Griseum, Cerebellum, Pons, Substantia Nigra, Subthalamic Nucleus, Medulla Oblongata, Medullary Pyramid, Gracile Tubercle, Cuneate_Tubercle, Brain Stem and Optic Nerve.

==MEASUREMENTS==

Real World Scale

Brain
Height: 5.4 inches
Length: 7.1 inches
Width: 5.4 inches

Brain with Brain Stem
Height: 31 inches
Length: 7.1 inches
Width: 5.4 inches

==FILES==
Human_Brain.ma
(2048x1024) ImageBasedLighting.hdr
(8192x8192) Brain_diffuse_color.tga
(8192x8192) Brain_reflection_at_normal.tga
(8192x8192) Brain_roughness.tga
(8192x8192) Brain_specular_color.tga
(8192x8192) Brain_normal.tga

==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request

==ORGANIZATION==
-All items properly named and grouped.
-All materials and textures are properly named.

==RENDERING==
Clean File paths are setup to allow no hassle setup
File is Rendered using Mental Ray and will automatically subdivide to proper render division at render time.   
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
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