3d model of low poly Porsche 911 GT3. Built primarily for use in games and include collider. Completely UVmapped.See presentation images. (some symmetrical uv's are overlapping such as headlights,side mirrors etc.) Made with Maya 2017. Model consists of quads and tris only. Wheels are seperated and center pivoted. Model have low detailed interior with flat black color. Model is real world scaled. Include ma, mb, fbx and obj formats. ma and mb formats are ready to render.
FBX is directly exported from Maya OBJ is directly exported from Maya (.mtl included)
Polycount (quads and tris)
Car Total: 5736 Car Body: 4100 Car Glass: 124 Car Wheel(per) : 366 Car Wheel (total): 1464 Car Collider: 48
Car Total: 10262 Car Body: 7384 Car Glass: 208 Car Wheel(per) : 647 Car Wheel (total): 2588 Car Collider: 82
Model comes with diffuse, specular and gloss map. Maps are (jpg.)with 2048x2048 resolution. Include PSD texture files with layers available for modifications. UV's, base color, ambient occlusion layers are seperated in PSD files. The presentation images were rendered in Maya using Maya Software and simple lighting setup with HDR image.
NOTES: -Be sure to take render from render_camera in maya scene. -Turn off View Transform on Render View window (for 2017 version of maya)