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Porsche 911 GT3

$79
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Feb 7, 2017
CheckMate Lite Certified
Maya 2017 Maya Software
FBX 2014
OBJ
Porsche 911 PSD files.zip
PSD texture files with layers available for modifi

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3D Model Specifications
Product ID:1118566
Published:
Geometry:Polygonal Quads/Tris
Polygons:5,736
Vertices:5,973
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2017
Currently sells 16 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders.

Description
...UPDATED 2017...

3d model of low poly Porsche 911 GT3.
Built primarily for use in games and include collider.
Completely UVmapped.See presentation images.
(some symmetrical uv's are overlapping such as headlights,side mirrors etc.)
Made with Maya 2017.
Model consists of quads and tris only.
Wheels are seperated and center pivoted.
Model have low detailed interior with flat black color.
Model is real world scaled.
Include ma, mb, fbx and obj formats.
ma and mb formats are ready to render.

FBX is directly exported from Maya
OBJ is directly exported from Maya (.mtl included)

Polycount (quads and tris)

Car Total: 5736
Car Body: 4100
Car Glass: 124
Car Wheel(per) : 366
Car Wheel (total): 1464
Car Collider: 48


Polycount (tris)

Car Total: 10262
Car Body: 7384
Car Glass: 208
Car Wheel(per) : 647
Car Wheel (total): 2588
Car Collider: 82

Model comes with diffuse, specular and gloss map. Maps are (jpg.)with 2048x2048 resolution.
Include PSD texture files with layers available for modifications.
UV's, base color, ambient occlusion layers are seperated in PSD files.
The presentation images were rendered in Maya using Maya Software and simple lighting setup with HDR image.

NOTES:
-Be sure to take render from render_camera in maya scene.
-Turn off View Transform on Render View window (for 2017 version of maya)


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