High resolution model was made for use especially inside difficult scenes as shown on preview renders. Native format is Cinema 4d. Exported formats 3ds, fbx, max and obj are prepared well to work correctly with every standard modeling software such as 3ds Max, Maya, Lightwave etc... Using FBX file for import is strongly recommended, because it preserves basic material properties, objects hierarchy, uvw coordinates and quad geometry. 3ds format preserves basic material properties, hierarchy and uvw coordinates, but all geometry is triangular. OBJ format preserves only quad geometry and uvw coordinates. Jointed or rigged model means hierarchy of parents and children objects ready to animate manually or using any car animation plugin. All mesh parts separated by material are jointed under one empty (no polygons) object used as their pivot. All materials, textures and objects are sorted well to make Your own materials for special renderers. Max file is exported too. It is all triangular and have standard materials. ONLY native c4d version has some special following features. It is animated using Xpresso, working smooth also with subframe or internal renderer's physical motion blur. Model in c4d format includes exterior and interior lighting, automatic reverse and brake lights and very realistic animatable motion calculation. Textures are included with all files, main texture's size is 3072x3072 pixels split onto these channels - xxx_tex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular color and intensity), xxx_ref.jpg (reflectance intensity), xxx_lum.jpg (luminosity). C4D version comes with standard and Vray materials. Previews were rendered using Cinema 4d 11.5 AR3. Model scale is millimeters. Environment scene where the car is placed is not included! This model was created, saved and exported from Cinema 4d 11.5 with AR3 without any external plugin data. Compatibility level with other versions may be restricted due to changes in versions of software.