Units of measurement - centimeters. The overall height of model is 30 centimeters.
NOTE! The model made in Maya and have all materials and textures in it. It uses ShaderFX as a shader, and you'll need a 2015 version of maya or higher with DirectX11 support to open it corectly. To correct representation you need to set DirectX 11 as a render engine for Viewport 2.0 in Preferences (Display Tab). Also you need to set Color Management to Raw mode in a viewport and in a render settings.
FBX file includes materials.
OBJ represented as a based mesh.
All textures are included in every .zip folder, so you can easily reapply them in whatever software or game-engine you want. Any lights, HDRIs, or additional objects are not included.