A plain modern chair for a dining room, or the kitchen, along with textures for wood and leather.
The chair is based on one of the basic archetypes of modern european chairs. The mesh is constructed with quads only and has a smooth surface, suitable for any material, although the design itself was made with wood in mind.
The model is UV unwrapped, and divided into to non overlaping UV's, one for the wooden elements and one for the leather sections. Appropriate diffuse and normal maps are provided for both UV's in 4096x4096 pix.
The model itself is divided into two objects one for each UV map, for ease of use, however each element of the chair is a seperate enclosed mesh, so it can be divided easily if the need arises.
The mesh consists of roughly 20k vertices.
The sample renders where made using Maxwell Render, whereas the model itself and the UV layout where done in Blender 2.6.
The blend file includes cycles materials utilising the the attached textures.
The obj file is prepared speciffically for maxwell studio, however it will import fine in most modern 3d software.