obj, fbx, 3ds max scenes may need to adjust shaders a bit.
Maya 2015 scene has OctanRender shaders and HDR light.
Hairless scene:
all shaders (Standart blin and lambert), lights that you may see on Thumbnails and on Turntables,
1 mesh (3162 tris) for head and 12 sets shaders \ textures (2048x2048 pix), with differences in detail face (please see Thumbnails and Turntable above)
1 set of Low poly mouth/teeth/tongue with UV place on main head's texture,
1 set of Low poly mouth/teeth/tongue on separate UV and texture,
7 types sets of eye colors with meshes and separate textures (4096x4096 pix),
1 set of eyes with UV place on main head's texture,
1 set of HD eyelashes (mesh 4916 tris, 2 textures with alfa 512x512 pix),
1 set with low poly eyelashes (120 tris) with UV place on the main head's texture.
Textures
TGA format
Color, Specular, Normal maps, Alfa.
The model is built to a real-world scale.
Units used: Centimeters.
Scene objects are organized by layers/Groups.
All objects are individually named and in appropriate layers.
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