Textures are provided in a separate folder. Both 2048x2048 and 1024x1024 resolution textures are available based on your needs. Emissive(glow) and Specular textures are only available in 1024x1024 due to space constraints.
Textures are provided in both resolutions in the 3 following formats for each class of texture(Diffuse, Normal, Specular, Emissive[Glow]):
- TGA - JPG - PNG
Note: THIS IS AN IN GAME, REALTIME MODEL, OPTIMIZED TO BE USED IN A GAME ENVIRONMENT. LEVEL OF DETAIL IS CONDUSCIVE TO REALTIME DISPLAY. ANY OTHER USE OF THIS OUTSIDE OF A GAME ENGINE MAY RESULT IN INACCURATE AND LOW RESOLUTION RENDERS.
Materials are provided, however, depending on the engine in which this model is used, some textures may need to be 'plugged in' to a shader or material to work properly. The only exception to this is the UDK(Unreal Development Kit) format, which is an all inclusive engine compatible package made within UDK. This includes the shader and proper textures already configured and ready to be placed in the scene.
Scene lighting may also have an effect on how the model is displayed. Indifferent lighting may cause inaccurate renders. Rendering or lighting in another game engine may also produce different results.
ALL RENDERS PROVIDED WERE CREATED WITHIN THE FOLLOWING GAME ENGINES: