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Kitchen Knife set

3D Model License: Standard    Upgrade License
Blender 2.66
3D Model Specifications
11,200 Polygons
11,500 Vertices
Polygonal Quads only Geometry
Product ID: 729947
103 Products
Since 2012

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This is a Knife set.
The model includes two knife blocks.
This model is designed by Syrak Models and is original.
This is a high detailed model.

The model is six (6) objects.
1. Utility knife.                         519 verts. 518 ploys.
2. Santoku / Vegetable knife.        1574 verts. 1546 ploys.
3. Carving knife.                        519 verts. 518 ploys.
4. Carving fork.                        728 verts. 724 polys
5. Bread knife.                        3400 verts. 3398 polys.
6. Scissors                                4506 verts 4496 polys.
The model is set to real world scale.
All object origins have been placed logical locations in the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point . Just select each object and move to desired position.
The origin of the scissors has been placed at the hinge point select correct vertices and rotate into postiion.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

This product is not rigged.

There are no textures with these models, they only have materials applied.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles materials and textures differently it is up to you to work out what will work.
The materials will have to be applied manually.

Model is rendered in Cycles / Blender internal.
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