Nicely detailed generic c clamp model. Max users will receive vray materials as well as subdivisions in tact.
FBX users simply import and re-apply textures and materials. OBJ users import, subdivide and apply materials and textures in your application of choice. Objects that need to be divided have the suffix '_divide'
max 2012 users may need to 'unhide all' as the file was backsaved from a newer version of max.