Set of fancy numbers, lightweight, subdivision-ready, uvd'
just get into your favourite package and subdivide
what you see is what you get.
Ive inculded the subd as a mesh but that beats the purpose of the product, so, for those who want lightweight numbers:
Maya: press the 3 key.
if the render doesn't match the viewport make sure you aren't using maya software but mental ray instead. if you don't have mental ray on render settings go to window/settings-preferences/pluginmanager and make sure mayatomr is active. if it doesn't you need to install it.
Cinema 4D: use a SubD object
get the object inside of the hierarchy. that's it.
if your version of cinema 4d doesn't have a SubD try Hypernurbs, it's the same result.
Zbrush: press ctrl/cmd D or go to geometry/add division level.
3dsMax: use the turbosmooth button.
or Make a selection. > Modify panel > Modifier List > Object-Space Modifiers > TurboSmooth or Make a selection. > Modifiers menu > Subdivision Surfaces > TurboSmooth
Seriously, you come for 1.99 worth of numbers and instead you also got 10 worth of tutorials :v lucky you.