Two Color maps (choose the one you like most) and a normal and specularity map included.
Color map: PNG 2048*2048
Normal map: PNG 2048*2048
Spec map: PNG 2048*2048
Created with Blender 3d 2.72
Rigged using the rigify addon (Pitchiboy). The model offers great versatility for both, body and facial animation. Numerous bone drivers facilitate animation as well as a large variety of complex facial expressions. Both Inverse Kinematics and Forward Kinematics animation methods can be used.
Materials set for both Cycles Render Engine and Blender Internal Renderer.
Exported to FBX and OBJ formats. FBX format contains bone data for all deforming bones (both inverse kinematics and forward kinematics). Bone drivers and widgets are not included in the FBX format.
P.S. Textures for FBX and OBJ formats are included in a separate file. Blend file has all textures packed.