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Cutlery rose pattern

$9.99
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3D Model License: Standard    Upgrade License
FORMATS
Blender 2.66
Collada
OBJ
3D Model Specifications
10,764 Polygons
10,769 Vertices
Polygonal Quads only Geometry
Materials
Product ID: 740860
103 Products
Since 2012

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MODEL DESCRIPTION
This cutlery set.
One knife.
One fork.
One tea spoon.
One dessert spoon.
One soup spoon.
Highly detailed model.
This model is designed by Syrak Models and is original.


MESH
The model is five objects.
One knife.                        2935 verts        2934 polys
One fork.                        2245 verts        2244 polys
One tea spoon.                        1863 verts        1862 polys
One dessert spoon                1863 verts        1862 polys
One soup spoon.                1863 verts        1862 polys        
The model is set to real world scale.
All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

ANIMATION
This product is not rigged.


TEXTURES / MATERIALS

There are no diffuse textures. There are materials only.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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