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Real-Time Handsome Guy Cartoon Man Rigged

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max rigged  |  Default Scanline
3ds Max 2015  |  Default Scanline
OBJ
FBX ue4
FBX unity5
FBX rigged
Other Files
animations1.zip
3D Model Specifications
5,785 Polygons
5,998 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1134674
180 Products
Since 2005

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Cartoon business good looking man character. Real-time Version and RIGGED!
Re-created from its original concept design at Product ID: 669265

Suitable for real-time applications like games, architectural walkthroughs, interactive visualizations.


|| CONCEPT & DESIGN ||

Handsome business man, age range between 22 and 35 years, white skin with a soft tan, redhead with blue eyes, refined face with sharp facial features and slender body. He is wearing a completely formal attire, with a fancy, dark gray suit, a white shirt underneath, flat, black tie, and elegant black shoes. This cartoon is intended to represent a businessman, attractive gentleman, the prince prototype or the 'womanizer', or any other possible personalities related to the character's features. The character is suitable for many nationalities, european, american, latin, Brazilian, Italian, and many others. This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.

|| SPECS ||

One mesh with one material and non-overlaped UVs.
5,785 quad polygons, or 11,570 triangles.
Subdivision like TurboSmooth can be applied for off-line rendering.
Standard materials for 3ds Max.
Rendered images with Default Scanline Renderer with Ray Trace active.

|| TEXTURES ||

3ds Max:
4096x4096 PNG: Diffuse, Normal, Specular, Glossiness.


Unity:
4095x4096 PNG: Normal (converted to OpenGL format)
4095x4096 TGA: +Specular (With smoothness in Alpha channel)

|| GENERAL ||

Model is built to real-world scale
Units used: Centimeters. Model is 175 centimeters tall. 1unit = 1cm.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| RIG SETUP ||

- Character is rigged with 3ds Max Biped + Skin.
- Compatible and tested with Unity 5 humanoid type.
- Same FBX imports fine into Unreal Engine 4.1 5
- About 30 morph targets for face expression.
- Product files rigged versions: han_RT_rig.max.zip and han_RT_rig.fbx.zip.
- Non-rigged model files also included.
- .OBJ file is NOT rigged, model only.
- Included animations: Walk, Run, Idle.

|| REAL-TIME GAME-READY ||

- To export new animations or rig modifications use named selection 'FBXexportRig' on 3ds Max
- Once imported to your game engine you may need to setup the textures and materials in order to look right. Diffuse, Normal and specular are included.

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