This is a polygonal model of a cartoon Horse character. The formats used are: Maya 2015, Obj and 3DS Max 2015. All objects have mapping coordinates. There is one bitmap texture in scene of 1024/1024 for color, a procedural texture for the eyes and a HDR texture for environment. The model contains four separate pieces. The model is not rigged. Mental ray setup and materials available for 3DS Max and Maya version. The model has only quads, and is suitable for animation. The model is ready for render.