3D cartoon low poly model of a child boy rigged and ready for animation. The model was created in 3ds max 2013 and zbrush 4R4 and rendered with mental ray.
- low polygonal and symmetrical topology - rigged using bones and skin - pose included at key 10 (initial pose at key 0) - eye constraint for eyes movement - the clothes are their own separate objects and they can be edited or interchangeable
INCLUDED: - 2 max files (3ds max 2010 and 3ds max 2013) - 14 texture maps - boy's body - bear outfit - hairstyle (hair & fur)
POLYCOUNT (6201 polys, 5897 verts) Body (2914 polys, 2918 verts)
MAPS Body: diffuse, bump, specular, normal, displacement, subdermal and epidermal (4096x4096) Bear outfit: diffuse, specular, normal, displacement and bump (4096x4096) Eyes: diffuse and bump (1024x1024)
The model was only tested in 3DS Max and the results may not look the same depending on the program used.
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