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Barack Obama Caricature Rigged

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "barack obama", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jul 5, 2012
CheckMate Pro Certified
Maya 2012 mental ray
Maya 2012 mental ray
OBJ 2012
FBX 2012

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3D Model Specifications
Product ID:680268
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2011
Currently sells 106 products
Product Rating

Legal Notice: The intellectual property depicted in this model, including the brand "barack obama", is not affiliated with or endorsed by the original rights holders.

Cartoon Caricature Model of Barack Obama Rigged.
Completely UV mapped , smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.

High resolution textures:

bodypart_color 4096 x 4096 (TGA file format)
bodypart_specular 4096 x 4096 (TGA file format)
clothes_color 4096 x 4096 (TGA file format)
clothes_bump 4096 x4096 (TGA file format)

Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.FBX (Autodesk)


This model has a clean geometry.

All formats (.ma .obj .FBX) polycount:

Faces count (ALL QUADS):

--- bodypart ---

M_hair number of faces = 574
M_head number of faces = 2396
M_upper_gum number of faces = 60
M_upper_teeth number of faces = 322
M_lower_gum number of faces = 60
M_lower_teeth number of faces = 208
M_tounge number of faces = 102
L_brow number of faces = 38
R_brow number of faces = 38
L_cornea number of faces = 208
R_cornea number of faces = 208
L_eye number of faces = 224
R_eye number of faces = 224
L_eyelashes number of faces = 18
R_eyelashes number of faces = 18
L_hand number of faces = 1096
R_hand number of faces = 1096

Total faces count 6890
Total vertices count 7089

--- clothes ---

M_jacket number of faces = 1466
M_shirt number of faces = 446
M_pants number of faces = 1158
M_tie number of faces = 378
R_shoe number of faces = 514
L_shoe number of faces = 514
M_button_jacket_lower number of faces = 80
M_button_jacket_mid number of faces = 80
M_button_jacket_upper number of faces = 80

Total faces count 4716
Total vertices count 4894

---- floor and lighting setup ----

Faces count:

floor number of faces = 1
env_reflection number of faces = 380
env_sky number of faces = 380

Total faces count 761
Total vertices count 768


Total without the floor:

Total faces count : 11606
Total vertices count : 11983

To render the Maya file in Mental Ray you will need to press the '3' button on the keyboard for the Smooth Mesh Preview.

The Maya file includes a lighting setup that uses two HDR images that have been downloaded for free at Smart IBL website ( the use of them is allowed only if it is mentioned where they have been taken from).

In order to get the correct illumination in the Maya files inside the Mental Ray Common settings the Enable Color Management' is turn on.

The preview images in the above presentations are all rendered with no post work.


The Model is rigged. The facial rig has been done using a mix of joints deformation and blendshapes, which are controlled using simple attributes in the Channel Box.

The facial animation of the Character shown in the preview is for presentation purpose only. The facial animation file is not included in the download.


A cycle animation of the Model is included from frame 10 to frame 34.

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