- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "barack obama", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
M_hair number of faces = 574 M_head number of faces = 2396 M_upper_gum number of faces = 60 M_upper_teeth number of faces = 322 M_lower_gum number of faces = 60 M_lower_teeth number of faces = 208 M_tounge number of faces = 102 L_brow number of faces = 38 R_brow number of faces = 38 L_cornea number of faces = 208 R_cornea number of faces = 208 L_eye number of faces = 224 R_eye number of faces = 224 L_eyelashes number of faces = 18 R_eyelashes number of faces = 18 L_hand number of faces = 1096 R_hand number of faces = 1096
Total faces count 6890 Total vertices count 7089
--- clothes ---
M_jacket number of faces = 1466 M_shirt number of faces = 446 M_pants number of faces = 1158 M_tie number of faces = 378 R_shoe number of faces = 514 L_shoe number of faces = 514 M_button_jacket_lower number of faces = 80 M_button_jacket_mid number of faces = 80 M_button_jacket_upper number of faces = 80
Total faces count 4716 Total vertices count 4894
---- floor and lighting setup ----
floor number of faces = 1 env_reflection number of faces = 380 env_sky number of faces = 380
Total faces count 761 Total vertices count 768
Total without the floor:
Total faces count : 11606 Total vertices count : 11983
To render the Maya file in Mental Ray you will need to press the '3' button on the keyboard for the Smooth Mesh Preview.
The Maya file includes a lighting setup that uses two HDR images that have been downloaded for free at Smart IBL website ( the use of them is allowed only if it is mentioned where they have been taken from).
In order to get the correct illumination in the Maya files inside the Mental Ray Common settings the Enable Color Management' is turn on.
The preview images in the above presentations are all rendered with no post work.
The Model is rigged. The facial rig has been done using a mix of joints deformation and blendshapes, which are controlled using simple attributes in the Channel Box.
The facial animation of the Character shown in the preview is for presentation purpose only. The facial animation file is not included in the download.
A cycle animation of the Model is included from frame 10 to frame 34.