This barrel is low poly - useful for games or renders at a distance. It was originally modeled in 3ds Max 2011. The renders are done in real time with a DirectX shader to show how this prop will really look in a game.
The normal maps were baked from a high poly model to create great detail with a low poly count.
-Also includes the high poly model used to bake the normal map and AO in the .max file.
-texture paths are relative and should be ready to go as soon as you open the model
-1024x1024 diffuse, specular and normal maps in jpeg format
-UV Unwrapped with no overlap
-standard 3ds Max materials Maya 2012 .obj and fbx farmats
-no special plug-ins necessary to use this product