Hello, my dear Customer! I am happy to present you North America Continent 3d model. Ready for game-development, render and animation. That model will definitely save your time just a lot! - Geographical projection: Mercator. - Textures resolution: ~500px/m. - Units used: Meters. - Native file format: Blender 2.81.
North America Continent model use 1 material total:
- North_America
- Blender 2.81 version use Cycles material type (Principled shader)
------------------------ TEXTURES and UV: -------------------------
North America 3d model is completely UV-unwrapped. There are no overlapping parts of UV. You can see all the textures and UV map on the preview images above.
- You can use HighRes (35/28K) or LowRes (8K) textures variants to reduce the memory usage when you need it. - All of the textures variants are packed in textures archive.
- There is a 3D model of North America Continent only! - Model is fully textured with all materials applied (Converted formats .MAX, .C4D, .MA, .MB, .Unitypackage as well, take a look at preview images) - Up to 35K textures resolution. - No Ngons or Tris used, just Quads. - Clear topology with no any artefacts, holes, overlapping polygons and so on. - No poles with 6+ edges used. - All materials and textures are intelligently named. - PBR materials, as you can see on the preview. - No cleaning up necessary, just drop your models into the scene and start rendering. - No special plugin needed to open scene. - Real world scale 1:100000. - Units of measurement are meters.
We will only conntact you if there's a problem with an order.
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