This is a highly detailed, normal mapped asset set for next generation games. It includes 162 unique roadsigns, with a second set of distressed maps to make up 324 signs.
With an average of 44 tris per sign, including bacface polygons and poles, these signs are easily implemented into any game engine. With or without normal maps, these signs are sure to impress and look fantastic in many rendering situations.
My screenshots were rendered out in Marmoset Toolbag, with 1024 Diffuse, Specular, and Normal.
Absolutely no postwork has been done other than the adding of text and compiling images together.
Included mesh file types are:
.ma Maya 2010 Ascii .mb Maya 2010 Binary .max Max 2010 .obj Lightwave standard .fbx Fbx 2010
All textures are included as 1024x1024 .Tga with alpha embed in the diffuse, and the specular and normals separate.
This pack is highly flexible, included is 3 types of standard poles, 1 bent type, and multiple dressing signs, such as '4 way stop', 'North', and many others to dress up your scenes even more.
The signs do not have complicated uvs and work with backface culling. All backsides of signs are separate polygons with separate uvs.
No plug ins, no special renderers or extra items needed to use my signs.