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Model made by polygonal method. All little parts (relief icons, lattices) have a full polygonal structure (non bumps).
In main MAX.zip archive you can see:
1. Clean scene with assigned textures and no render setup. You can use this file to merging model to your scene.
2. Scene with VRay shaders for black phone, light, animation and render setup.
3. Scene with VRay shaders for grey phone, light, animation and render setup.
4. All textures and maps needed to create such images as you can see on thumbnails.
Other archives includes simple model with correct texture mapping coordinates and without turbo/meshsmooth.