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Nikon FM2 Camera with Strap

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "nikon", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Oct 6, 2017
CheckMate Pro Certified
Maya 2015 mental ray 3.12
3ds Max 2014 mental ray

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3D Model Specifications
Product ID:906803
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2015
Currently sells 9 products
Product Rating

Legal Notice: The intellectual property depicted in this model, including the brand "nikon", is not affiliated with or endorsed by the original rights holders.

Nikon FM2 Camera with Leather Strap

High quality, high-poly model (all quads).
Poly count can be reduced/increased without mesh issues.
Originally modeled in Maya 2015 and rendered in mental ray with the new MILA materials and Image Based Lighting setup.



Modeled to Real-World scale (cm).
Objects grouped and named logically.
Pivots placed logically for easy rigging.
Texture maps are in .png format (2048x2048).
Diffuse, reflection, bump and displacement maps and HDR lighting file included with each file format.
Displacement is used on the Nikon and FM2 logos using mental ray Approximation (mental ray Approximation Editor).
Multi-Tile UV mapping employed in both Maya and 3DS Max for more efficient memory usage.
Both Maya and 3DS Max products in linear color space.
Checked for errors with Turbosquid's Checkmate Pro tool for Maya.


Poly Count:

Camera: 97906
Camera Strap: 12400


File Formats:

Maya 2015 (Native) - MILA materials

**Be aware that the MILA materials cannot be previewed in any of the viewport renderers in Maya 2015. This should be fixed in later Maya releases**

3DS Max 2014 - mental ray Arch & Design materials

FBX (shading network may need to be rebuilt)

OBJ (shading network may need to be rebuilt)



All color thumbnails rendered in Maya 2015 with mental ray 3.12 using Image Based Lighting (Light Emission function) and Final Gathering. Ambient Occlusion added in post.

**The context image depicts photo film cans and wood texture which are not included with this product**


I hope to add more models soon so watch this space!

© mighty_gretsch - 2015
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