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Nike T90 Seitiro Pack

$39
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "football association" and "nike", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
FORMATS
NATIVE
3ds Max 2010  |  mental ray
Collada 1.4.1
FBX 200900
OBJ
Other .psd +uv"s
3D Studio
Other build32bit
3D Model Specifications
3,264 Polygons
2,024 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID 628027

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82 Products
Since 2006
High detail model and fully textured of the Nike T90 Seitiro ball from the major three leagues: LPF and Serie A but also including an Hi-Vis version of the Ball along with the classic Seitiro ball.

The model has been created using 3ds max 2009 and the textures with Adobe Photoshop CS5, the .psd files used in the creation of the textures are included such that easier changes can be done to the paths and colour scheme, almost all of the logos and shapes were done using paths.

The .max scene contains three versions of the ball, one lower poly at 6144tris, one with 13.088 while the other of 22.296, and the models have the full modifier stack still intact so that easier changes can be done or to act like a tutorial for understanding how the model was created.

The are several mappings available for use in certain conditions and to save texture space like the normal map which is of 1024*1024.

Finally, the scene was rendered using the Menta Ray w/ Final Gather and GI, a skylight and a normal map was used for the finer details while a specular map for the Serie A version but with 4096*4096 textures.

Preview link:
skfb.ly/69xNY

So this product contains:
-.max scene(one for 64 bit version of max and one for 32 bit version i.e. build32bit)
- various formats of the model(.3ds,.obj,.fbx,. dae)
-.tga textures(4096*4096 diffuse maps, 1024*1024 normal map and 4096*4096 specular map) and materials used
-.psd and uvw files used for the creation

PS. For 32 bit users of 3ds max I recommended to use the 'build32bit' as it has the whole modifier stack intact compared to the 64 bit one.
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