The intellectual property depicted in this model, including the brand "oscar niemeyer", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
It is the high-quality hi-poly smoothable 3D model Oscar Niemeyer Alta club chair and ottoman used in various fields 3D Graphics such as: game development, advertising, interior design, motion picture art, visualization, etc..
All details of design are recreated most authentically.
The competently think over topology of model allows to using any smoothing modifiers. Parts of this model need to smooth in subdivision level 1 or 2 for the best result, but parts which named NO_SMOOTH do not need to smooth for save polygon count and best performance.
Polygon count of non-smooth model is 92070, and with smooth level 2 (without NO SMOOTH parts) - 566156.
The model uses 6 materials (5 simple colors and 1 textured): 1 for chrome, 1 for fabric, 1 for plactic, 1 for metal, 1 for wood and 1 material with 1 diffuse texture for leather. Material of leather has in addition 1 bump and specular textures for more advanced realism. For the best Bump depth we set Bump Multiplier is 0.4 in Maya Software materials or V-Ray MTL materials for Maya. All textures and materials correctly named.
Total of the textures - 3. Resolution of all textures is 4096 pixels square resolution in .jpg format. Also there are original texture file .PSD format in particular archive.
You can animate back position by the simple rotation back group.
The model was created in the 'Maya 2009' 3D program.
The model has correct dimensions in real-world scale in centimeters. Dimensions of real chair is W71cm x D102cm x H71cm (W28 x D48 x H28 inches). All parts correctly grouped and named.
Also there is an adjusted render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 6 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline set keys of model and Render Camera position relevant Preview Images. If you dont need these positions dont forget to delete animation keys from translation and rotation channels.
To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version).
See also in our models the Oscar Niemeyer Aran chair.