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Nasa Alien Suite

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3D Model Specifications
Product ID:1040931
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since October 2006
Currently sells 1 products
Product Rating
1 Rating Submitted
Oct 1, 2016
Great Model and textures
Nasa Alien Body Suite.

Short Description:
This is an Personal design of an NASA Alien suite prototype.
The archive contains.Marmoset Toolbag Scene setup
with all materials and Lightning setup like seen on the previews.In the archive also are included Rigged 3d Max file version of the body with CAT system.And also the Original Sculpt of the alien body and armor.Textures are also included.

Full Description:
The ZIP contains 3 folders (3dmax,Toolbag,Ztl_files).
Here are the things contained in each folder.

Toolbag Folder:

Toolbag folder contains all the textures for the character.
25 Textures: 4096x4096 (Tga format).
2 Textures: 495x495 (Surface Detail maps) (Tga Format).
Body_Mesh.obj - (Contains Body,Eye_Shell,Armor,Cloth,Eye,Gloves) ((all components of the character).
T3.obj - Contains (Armor & Cloth) Only.(The full body suite without the Body and eyes inside).
There are also 6 additional files in the folder:
Scene.tbscene (that goes along with Scene.3doproj)
(this is the main scene file you want to open to view the model in Marmoset)
and the 3 additional files that are related to the materials in the Setup (Armor.tbmat,Body.tbmat,Cloth.tbmat).
last file is Body_Mesh.mtl (its included just in case).
(Note: To open the file you need Marmoset Toolbag 2.08 or higher).

Ztl_files Folder:

This folder contains The final sculpt of the character.
With all of it's 17 Subtools with multiple subdivisions.
The total size of the model is 32.882 Miliion poligons.
(Note: To open the file you need Zbrush 4r7 or higher)

3dsmax Folder:
This folder contains the final Rigged Version of the character inside 3D Studio MAX.The model is rigged using the CAT system.All of the parts of the body are skinned and can be animated together (no need to hide parts of the body if you want him to walk with the suite for example.The topology of the Suite and the body is similar to avoid mesh popping and other issues that may happen during animation).
The scene is in real units size and the character is with average human height of 182 Centimeters.
Scene is organized in Layers:
You have your two layers that manege the Rig (Rig_Base & RIG Helpers).
As well the T1 T2 & T3 Layers that represent the different attachments on the body
T1- Body & Eyes
T2 - Suite
T3 - Full Armor
(Note: To open the file you need 3Ds Max 2012 or higher).
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