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RGB Gaming Computer Mouse 3D model

$9.30
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "razer", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D R19 Other Octane3.07
Cinema 4D R19 Default Scanline
Other
Collada
Other e3d
FBX 7.4
OBJ
Other orbx
Other spp
Other textures

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3D Model Specifications
Product ID:1360534
Published:
Geometry:Polygonal
Polygons:19,418
Vertices:20,154
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2018
Currently sells 9 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model , including the brand "razer", is not affiliated with or endorsed by the original rights holders.

Description
All renders shown rendered in Octane. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.

Modeled after the Naga Chroma Mouse, but not an exact replica. Real world scale.

The cables extend for about 70 cm, and then fall down (presumably behind a desk or something). I figure thats the most usable scenario, or atleast better than cuting them short.

Files include:

_C4D_Octane - Cinema 4D scene file with Octane shaders. This is where all the renders come from. All the geometry is as editable as possible. Screenshot attached.

    Base polycount: 22,162
    Subdiv (Level 2, as shown in all the renders) polycount: 155,633
    4K Texture maps.

_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.

Polygonal detail on rear metalic mesh have been reduced to bump/nomal maps, for all files bellow.

_SPP - Substance Painter Project file. You can edit the textures and export higher res for all other file formats. Screnshot attached.

_DAE_PBR - Collada exported from Substance Painter. Geometry baked/triangulated polycount: 38,760. Textures are 2K jpg files (PBR).

_TEX - PBR Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 2K 16bit png files.

_C4D_PBR - Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Geometry baked polycount: 19,418. Screnshot attached.

_FBX_PBR - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all pbr textures should maintain link. Geometry baked polycount: 19,418.

_E3D_PBR - Ready to use in Video Copilot's Element 3D, plus an After Effects save file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Geometry baked/triangulated polycount: 38,760. Screnshot attached.

_ABC - Alembic file exported from C4D. Geometry baked polycount: 19,418.

_OBJ - OBJ/MTL exported from C4D. Geometry baked polycount: 19,418.
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