Mushroom sculpture isready for close up and HD renders, and is low poly and ready for use in games or real-time renders.
Includes three texture maps in .tga. 2048 x 2048 Diffuse 2048 x 2048 Normal map 2048 x 2048 Specular + Glossiness (Alpha channel)
Normal map was baked from a high poly model to provide great detail while minimizing the polygon count.
– Polygons are all quads or tris, no n-gons – Model unwrapped manually to make most efficient use of the UV space, – Hand painted textures – No special plug-ins needed to use this product – All materials and objects named appropriately – Renderer is default scanline, no lights or extraneous objects included. – Object pivot points at 0,0,0. – Object scaled to approximate real world size (meters) Approximate dimensions: W:0,32m L:0,37m H: 0,38m – .obj and .fbx versions exported from 3ds Max 2013