V-Ray render and materials. Only quads polygons. All maps are included. All objects have materials. All objects have 100% scale
Native format: 3Ds Max 2014. additional file formats : fbx obj Materials are used only in 3Ds Max 2014 and FBX files. The OBJ version has no materials, but the OBJ archive contains all the textures
Scene comes in two versions - High Poly and Low Poly. For ease of use, these versions are contained in separate archives, that's why there are 2 archives for 3Ds Max 2014 format, 2 archives for fbx format and 2 archives for obj format.
JPG (.jpg) -(2) 1024 x 1024 Grass_Diffuse Grass_Normal
Only 3ds max 2014:
HDR(.hdr) -(1) 6000 x 2900 HDRI
JPG (.jpg) -(1) 8000 x 1984 Skysphere
Besides that, in a separate archive Game_Engine_Maps there are texture maps for landscape developement in the game and realtime engines. These tesxture maps are developed with World Machine, xNormal and Photoshop. All texture maps are at 8K JPG, with the exception of the heightmap which in has a 8129 RAW16 variant. Perfect for any game and real time engine.
(6) 8192 x 8192
Base Color.jpg Diffuse(AO).jpg Normal Bump.jpg Ambient Occliusion.jpg Splatmap.jpg Curvature.jpg
(1) 8129 x 8129
On browsing my other models, you'll find many of this kind.