- All parts are fully UV unwraped. No multi-materials or color fills. - All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01) - Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots) - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used: - 3ds Max 2015 for modeling - UV Layout for unwrapping - Photoshop and Substance Painter for texturing - Marmoset Toolbag and V-Ray for rendering
NOT included with the file: ========================= - Light rig/HDRI
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