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Moose(FUR)(RIGGED)

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2013  |  V-Ray 2.3
OBJ 2013
FBX 2013
3D Model Specifications
31,800 Polygons
16,700 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 958316
610 Products
Since 2009

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High Detailed Photorealistic Moose(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, RIGGED in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 180 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 450 000 hairs.
There is 4 hair and fur nodes.

*********************************************

Moose_FUR_RIGGED_max.zip contains 2 .max files:

01.Moose_FUR_RIGGED_max.max - the model with fur, rigged in skin pose.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Moose_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 4 spline curves sets.

********************************************************

High resolution textures:

moose_bump.jpgg (2048x2048)
moose_color.jpg (2048x2048)
moose_eye.jpg(900x900)
moose_horns_color_map.jpg (2048x2048)
moose_horns_bump_map.jpg(2048x2048)
moose_teeth_base_bump_map.jpg (2048x2048)
moose_teeth_base_color_map.jpg (2048x2048)
moose_teeth_bump_map.jpg (2048x2048)
moose_teeth_color_map.jpg (2048x2048)
moose_tongue.jpg (1024x1024)


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Vertices :16700
Polygons :31800

********************
The Rig:
- the model is rigged with 3ds max BONE TOOLS and skin modifier.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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